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Quake ii soundtrack2/2/2024 ![]() It is the achievement itself in the first place, and in the second, the ease and sociability of being able to have a multiplayer Quake II deathmatch in your loungeroom, which should make this version desirable to gamers who might otherwise question its purpose. The gameplay and framerate remain silky no matter how many individual bits of slain Strogg are bouncing across the battlefield, or how many clouds of particle-style blood are evaporating before your eyes. It's frightening because when you play it, you can barely believe the console is delivering something this demanding and polished, beyond anything the Playstation was really meant to be able to achieve, with very few concessions. Quake II on the Playstation isn't just frightening because the game experience is frightening. Hammerhead Software went on to make a mockery of such concerns by porting the far more sophisticated sequel. It was once thought that it would be impossible to port even the first Quake game to Sony's console, and nobody did. I can't, because it is Quake II, a port of id Software's PC-originated first-person shooter (FPS). I would like to be able to say that the game I consider to be the greatest across the board technical achievement for the Playstation is actually an original title for the console. I can't, because it is Quake II, a port of id Software's PC-originated first-person shooter (FPS)." "I would like to be able to say that the game I consider to be the greatest across the board technical achievement for the Playstation is actually an original title for the console.
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